module Base
{
	/******* WEAPON *******/
	
	item Browning_M22
    {	
		DisplayCategory = VehicleMaintenance,
		VehicleType =   2,
        Weight	=	30.0,
        ItemType = base:normal,
        
        Icon	=	Browning_M2,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = Browning_M2_Item,
		MaxCapacity = 100,
		
    }
	model Browning_M2_Item
	{
		mesh = Browning_M2_Item,
	    texture = Vehicles/Browning_M2,
		scale = 0.0065,
	}
	
	item M61_Vulcan2
    {	
		DisplayCategory = VehicleMaintenance,
		VehicleType =   2,
        Weight	=	30.0,
        ItemType = base:normal,		
        
        Icon	=	M61_Vulcan,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = Browning_M2_Item,
		MaxCapacity = 100,
		
    }
	
	item M41_76mm2
    {	
		DisplayCategory = VehicleMaintenance,
		VehicleType =   2,
        Weight	=	30.0,
        ItemType = base:normal,
        
        Icon	=	M41_76mm,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = Browning_M2_Item,
		MaxCapacity = 100,
		
    }
	
	item M1919A4_Coax2
    {	
		DisplayCategory = VehicleMaintenance,
		VehicleType =   2,
        Weight	=	10.0,
        ItemType = base:normal,
        
        Icon	=	M41_76mm,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = Browning_M2_Item,
		MaxCapacity = 100,
		
    }
	
	item M60A3_105mm2
    {	
		DisplayCategory = VehicleMaintenance,
		VehicleType =   2,
        Weight	=	30.0,
        ItemType = base:normal,
        
        Icon	=	M41_76mm,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = Browning_M2_Item,
		MaxCapacity = 100,
		
    }
	
	item M240_Coax2
    {	
		DisplayCategory = VehicleMaintenance,
		VehicleType =   2,
        Weight	=	10.0,
        ItemType = base:normal,
        
        Icon	=	M41_76mm,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = Browning_M2_Item,
		MaxCapacity = 100,
		
    }
	
	/******* TURRET *******/
	
	item TankTurret2
    {

		ItemType = base:normal,
		VehicleType =   2,
      
		DisplayCategory = Hidden,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        Icon	=	PC_ammunitionCOAX,
        WorldStaticModel = PC_ammunitionCOAX,
    }
	
	/******* AMMO *******/
	
	item 762x63mm
	{
		
		DisplayCategory = Ammo,
		ItemType = base:normal,
		Weight = 0.05,
		Icon = 762mmAmmo,
		AlwaysWelcomeGift = TRUE,
		count = 10,
		MetalValue = 1,
		WorldStaticModel = 762x63mm_Item,
		Tags = base:ammo,
	}
	
	model 762x63mm_Item
    {
        mesh = WorldItems/RifleAmmo,
        texture = WorldItems/BulletRound,
        scale = 0.7,
    }
	
	item 127x99mm
	{
		
		DisplayCategory = Ammo,
		ItemType = base:normal,
		Weight = 0.1,
		Icon = 50BMGAmmo,
		AlwaysWelcomeGift = TRUE,
		count = 10,
		MetalValue = 1.0,
		WorldStaticModel = 127x99mm_Item,
		Tags = base:ammo,
	}
	 model 127x99mm_Item
    {
        mesh = WorldItems/RifleAmmo,
        texture = WorldItems/BulletRound,
        scale = 1.0,
    }
	
/	item 127x99mmHE
/	{
/		
/		DisplayCategory = Ammo,
/		ItemType = base:normal,
/		Weight = 0.059,
/		Icon = 50BMGAmmoHE,
/		AlwaysWelcomeGift = TRUE,
/		count = 10,
/		MetalValue = 1,
/		WorldStaticModel = 127x99mm_Item,
/		Tags = base:ammo,
/	}
	
	item 145x114mm
	{		
		DisplayCategory = Ammo,
		ItemType = base:normal,
		Weight = 0.1,
		Icon = 14mmAmmo,
		AlwaysWelcomeGift = TRUE,
		count = 10,
		MetalValue = 1.0,
		WorldStaticModel = 127x99mm_Item,
		Tags = base:ammo,
	}
	model 127x99mm_Item
    {
        mesh = WorldItems/RifleAmmo,
        texture = WorldItems/BulletRound,
        scale = 1.0,
    }
	
	item 145x114mmHE
	{
		
		DisplayCategory = Ammo,
		ItemType = base:normal,
		Weight = 0.059,
		Icon = 14mmAmmoHE,
		AlwaysWelcomeGift = TRUE,
		count = 10,
		MetalValue = 1,
		WorldStaticModel = 127x99mm_Item,
		Tags = base:ammo,
	}

	item 20x102mm
	{
		
		DisplayCategory = Ammo,
		ItemType = base:normal,
		Weight = 0.200,
		Icon = 20mmAmmoAP,
		AlwaysWelcomeGift = TRUE,
		count = 10,
		MetalValue = 1,
		WorldStaticModel = 20x102mm_Item,
		Tags = base:ammo,
	}
	
	model 20x102mm_Item
    {
        mesh = WorldItems/RifleAmmo,
        texture = 20mmAmmo,
        scale = 1.7,
    }
	
	item 20x102mmHE
	{
		
		DisplayCategory = Ammo,
		ItemType = base:normal,
		Weight = 0.200,
		Icon = 20mmAmmoHE,
		AlwaysWelcomeGift = TRUE,
		count = 10,
		MetalValue = 1,
		WorldStaticModel = 20x102mmHE_Item,
		Tags = base:ammo,
	}
	
	model 20x102mmHE_Item
    {
        mesh = WorldItems/RifleAmmo,
        texture = 20mmAmmoHe,
        scale = 1.7,
    }
	
	item 30x165mm
	{
		
		DisplayCategory = Ammo,
		ItemType = base:normal,
		Weight = 0.250,
		Icon = 30mmAmmoAP,
		AlwaysWelcomeGift = TRUE,
		count = 10,
		MetalValue = 1,
		WorldStaticModel = 30x165mm_Item,
		Tags = base:ammo,
	}
	
	model 30x165mm_Item
    {
        mesh = WorldItems/RifleAmmo,
        texture = 20mmAmmo,
        scale = 1.8,
    }
	
	item 30x165mmHE
	{
		
		DisplayCategory = Ammo,
		ItemType = base:normal,
		Weight = 0.250,
		Icon = 30mmAmmoHE,
		AlwaysWelcomeGift = TRUE,
		count = 10,
		MetalValue = 1,
		WorldStaticModel = 30x165mmHE_Item,
		Tags = base:ammo,
	}
	
	model 30x165mmHE_Item
    {
        mesh = WorldItems/RifleAmmo,
        texture = 20mmAmmoHe,
        scale = 1.8,
    }
	
	item 76mm
	{
		
		DisplayCategory = Ammo,
		ItemType = base:normal,
		Weight = 5,
		Icon = 76mmAmmoAP,
		AlwaysWelcomeGift = TRUE,
		count = 10,
		MetalValue = 1,
		WorldStaticModel = 76mm_Item,
		Tags = base:ammo,
	}
	
	model 76mm_Item
    {
        mesh = WorldItems/RifleAmmo,
        texture = 76mmAmmo,
        scale = 0.035,
    }
	
	item 76mmHE
	{
		
		DisplayCategory = Ammo,
		ItemType = base:normal,
		Weight = 5,
		Icon = 76mmAmmoHE,
		AlwaysWelcomeGift = TRUE,
		count = 10,
		MetalValue = 1,
		WorldStaticModel = 76mmHE_Item,
		Tags = base:ammo,
	}
	
	model 76mmHE_Item
    {
        mesh = WorldItems/RifleAmmo,
        texture = 76mmAmmoHe,
        scale = 0.035,
    }
	
	item 105mm
	{
		
		DisplayCategory = Ammo,
		ItemType = base:normal,
		Weight = 6,
		Icon = 76mmAmmoAP,
		AlwaysWelcomeGift = TRUE,
		count = 10,
		MetalValue = 1,
		WorldStaticModel = 105mm_Item,
		Tags = base:ammo,
	}
	
	model 105mm_Item
    {
        mesh = WorldItems/RifleAmmo,
        texture = 76mmAmmo,
        scale = 0.035,
    }
	
	item 105mmHE
	{
		
		DisplayCategory = Ammo,
		ItemType = base:normal,
		Weight = 6,
		Icon = 76mmAmmoHE,
		AlwaysWelcomeGift = TRUE,
		count = 10,
		MetalValue = 1,
		WorldStaticModel = 105mmHE_Item,
		Tags = base:ammo,
	}
	
	model 105mmHE_Item
    {
        mesh = WorldItems/RifleAmmo,
        texture = 76mmAmmoHe,
        scale = 0.035,
    }

	
	/******* AMMO-CLIP*******/
	
/	item 127x99mmClip
/	{
/		
/		DisplayCategory = Ammo,
/		ItemType = base:normal,
/		Weight = 6.1,
/		Icon = AmmoCase,
/		AmmoType = base:bullets_45,
/		CanStack = FALSE,
/		MaxAmmo = 100,
/		StaticModel = RifleAmmoBox,
/		WorldStaticModel = RifleAmmoBox,
/		Tags = base:hasmetal,
/	}
	
	/******* AMMO-BOX*******/
	
	item 127x99mmCarton
	{
		
		DisplayCategory = Ammo,
		ItemType = base:normal,
		Weight = 1.2,
		Icon = 50BMGAmmoBox,
		MetalValue = 40,
		PlaceMultipleSound = BoxOfRoundsPlaceAll,
		PlaceOneSound = BoxOfRoundsPlaceOne,
		StaticModel = HandGunAmmoBox,
		WorldStaticModel = HandGunAmmoBox,
	}
	
	item 145x114mmCarton 
	{
		
		DisplayCategory = Ammo,
		ItemType = base:normal,
		Weight = 1.2,
		Icon = 14mmAmmoBox,
		MetalValue = 40,
		PlaceMultipleSound = BoxOfRoundsPlaceAll,
		PlaceOneSound = BoxOfRoundsPlaceOne,
		StaticModel = HandGunAmmoBox,
		WorldStaticModel = HandGunAmmoBox,
	}
	
	item 127x99mmCartonBig
	{
		
		DisplayCategory = Ammo,
		ItemType = base:normal,
		Weight = 12,
		Icon = Parcel_Medium_Ammo,
		MetalValue = 60,
		PlaceMultipleSound = BoxOfRoundsPlaceAll,
		PlaceOneSound = BoxOfRoundsPlaceOne,
		StaticModel = Parcel_Ammo_Medium,
		WorldStaticModel = Parcel_Ammo_Medium,
	}
	
	item 20x102mmCarton
	{
		
		DisplayCategory = Ammo,
		ItemType = base:normal,
		Weight = 6.2,
		Icon = 20BMGAmmoBox,
		MetalValue = 40,
		PlaceMultipleSound = BoxOfRoundsPlaceAll,
		PlaceOneSound = BoxOfRoundsPlaceOne,
		WorldStaticModel = 20x102mmHEBox_Item,
	}
	
	item 20x102mmHECarton
	{
		
		DisplayCategory = Ammo,
		ItemType = base:normal,
		Weight = 6.2,
		Icon = 20BMGAmmoBox,
		MetalValue = 40,
		PlaceMultipleSound = BoxOfRoundsPlaceAll,
		PlaceOneSound = BoxOfRoundsPlaceOne,
		WorldStaticModel = 20x102mmHEBox_Item,
	}
	
	model 20x102mmHEBox_Item
    {
        mesh = vehicles/20mmAmmoBox|Box,
        texture = vehicles/20mmAmmoBox,
        scale = 0.0065,
    }
	
	item 30x165mmCarton
	{
		
		DisplayCategory = Ammo,
		ItemType = base:normal,
		Weight = 6.2,
		Icon = 30BMGAmmoBox,
		MetalValue = 40,
		PlaceMultipleSound = BoxOfRoundsPlaceAll,
		PlaceOneSound = BoxOfRoundsPlaceOne,
		WorldStaticModel = 20x102mmHEBox_Item,
	}
	
	item 30x165mmHECarton
	{
		
		DisplayCategory = Ammo,
		ItemType = base:normal,
		Weight = 6.2,
		Icon = 30BMGAmmoBox,
		MetalValue = 40,
		PlaceMultipleSound = BoxOfRoundsPlaceAll,
		PlaceOneSound = BoxOfRoundsPlaceOne,
		WorldStaticModel = 30x165mmHEBox_Item,
	}
	
	model 30x165mmHEBox_Item
    {
        mesh = vehicles/20mmAmmoBox|Box,
        texture = vehicles/30mmAmmoBox,
        scale = 0.0065,
    }
	
	item 762x63mmCarton
	{
		
		DisplayCategory = Ammo,
		ItemType = base:normal,
		Weight = 1.0,
		Icon = RifleAmmo308,
		MetalValue = 10,
		PlaceMultipleSound = BoxOfRoundsPlaceAll,
		PlaceOneSound = BoxOfRoundsPlaceOne,
		StaticModel = RifleAmmoBox,
		WorldStaticModel = RifleAmmoBox,
	}
	
	item 76mmCarton
	{
		
		DisplayCategory = Ammo,
		ItemType = base:normal,
		Weight = 6.2,
		Icon = 20BMGAmmoBox,
		MetalValue = 40,
		PlaceMultipleSound = BoxOfRoundsPlaceAll,
		PlaceOneSound = BoxOfRoundsPlaceOne,
		WorldStaticModel = 20x102mmHEBox_Item,
	}
	
	item 76mmHECarton
	{
		
		DisplayCategory = Ammo,
		ItemType = base:normal,
		Weight = 6.2,
		Icon = 20BMGAmmoBox,
		MetalValue = 40,
		PlaceMultipleSound = BoxOfRoundsPlaceAll,
		PlaceOneSound = BoxOfRoundsPlaceOne,
		WorldStaticModel = 20x102mmHEBox_Item,
	}

	/******* EFFECTS *******/
	
	item PC_ammunition
    {
        ItemType = base:normal,
        
		DisplayCategory = Hidden,
        Icon	=	PC_ammunition,
        WorldStaticModel = PC_ammunition,
    }
	model PC_ammunition
	{
		mesh = PC_ammunition,
	    texture = PC_ammunition_texture,
	}
	
	item PC_ammunitionCOAX
    {
        ItemType = base:normal,
       
		DisplayCategory = Hidden,
        Icon	=	PC_ammunitionCOAX,
        WorldStaticModel = PC_ammunitionCOAX,
    }
	model PC_ammunitionCOAX
	{
		mesh = PC_ammunitionCOAX,
	    texture = PC_ammunition_texture,
	}
	
	/****** ARMOR ******/
		
	item TankArmor2
    {
        ItemType = base:normal,
		VehicleType =   2,
        
		DisplayCategory = Hidden,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        Icon	=	PC_ammunitionCOAX,
        WorldStaticModel = PC_ammunitionCOAX,
    }
	
	item SheetHighHardnessSteel
    {
        DisplayCategory = Material,
        ItemType = base:normal,
        Weight = 5.0,
		
        Icon = SheetHighHardnessSteel,
        MetalValue = 150.0,
        WorldStaticModel = MetalSheet,
		Tags = base:hasmetal,
        Researchablerecipes = SheetMetalWeapon,
    }
	
	/****** TRACK ******/
	
	item TankTrack2
    {
        ItemType = base:normal,
		VehicleType =   2,
       
		DisplayCategory = Hidden,
		ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        Icon	=	PC_ammunitionCOAX,
        WorldStaticModel = TankTrackShoe_Item,
    }
	
	item Track_Shoe
    {	
		DisplayCategory = VehicleMaintenance,
        Weight	=	3.0,
        ItemType = base:normal,
       
        Icon	=	Track_Shoe,
        MechanicsItem = TRUE,
        WorldStaticModel = TankTrackShoe_Item,
		
    }
	
	item TankTrackShoeNoTire
    {	
		DisplayCategory = Material,
        Weight	=	2.0,
        ItemType = base:normal,
        
        Icon	=	Track_Shoe_No_Tire,
        MechanicsItem = TRUE,
        WorldStaticModel = TankTrackShoe_Item,
		
    }
	
	model TankTrackShoe_Item
	{
		mesh = Vehicles/Tank_Track_Shoe,
	    texture = Vehicles/Tank_Track_Shoe,
		scale = 0.0065,
	}
	
	item Track_Connection_Tool
    {	
		DisplayCategory = Tool,
		ItemType = Drainable,
        Weight	=	5.0,
		WeightEmpty = 5.0,
		MetalValue = 20.0,
       
        Icon	=	Track_Connection_Tool,
        MechanicsItem = TRUE,
		KeepOnDeplete = TRUE,
		UseDelta = 0.0,
        WorldStaticModel = Track_Connection_Tool_Item,
		
    }
	model Track_Connection_Tool_Item
	{
		mesh = Vehicles/Tank_Track_Tool,
	    texture = Vehicles/track_repair,
		scale = 0.0065,
	}
		
	item ClayTrackShoeMold
    {
        DisplayCategory = Material,
        Weight = 0.3,
        ItemType = base:normal,
		
        Icon = ClayTrackShoeMold,
        StaticModel = ClayBlockAnvilMold,
        WorldStaticModel = ClayBlockAnvilMold,
    }

    item ClayTrackShoeMoldUnfired
    {
        DisplayCategory = Material,
        Weight = 0.3,
        ItemType = base:normal,
		
        Icon = ClayTrackShoeMoldUnfired,
        StaticModel = ClayBlockAnvilMoldUnfired,
        WorldStaticModel = ClayBlockAnvilMoldUnfired,
    }

	item TankTransmission2
    {
        ItemType = base:normal,
		VehicleType =   2,
       
		DisplayCategory = Hidden,
		ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        Icon	=	PC_ammunitionCOAX,
        WorldStaticModel = TankTrackShoe_Item,
    }
	
	/***** VEHICLE PARTS*****/
	/********* TIRES ********/
	
	item Tire_Military_8_Lugs
    {	
		DisplayCategory = VehicleMaintenance,
        Weight	=	20.0,
        ItemType = base:normal,
        
        Icon	=	Tire_Military_8_Lugs,
        ChanceToSpawnDamaged = 20,
		MaxCapacity = 35,
		ConditionMax = 100,
        ConditionLowerStandard = 0.01,
        ConditionLowerOffroad = 0.01,
        WheelFriction = 2.0,
        ConditionMax = 100,
        MechanicsItem = TRUE,
		VehicleType    =    1,
		FireFuelRatio = 0.25,
		Tags = base:hasmetal,
        WorldStaticModel = Tire_Military_8_Lugs_Item,
		
    }
	
	item Tire_Military_8_Lugs2
    {	
		DisplayCategory = VehicleMaintenance,
        Weight	=	20.0,
        ItemType = base:normal,
        
        Icon	=	Tire_Military_8_Lugs,
        ChanceToSpawnDamaged = 20,
		MaxCapacity = 35,
		ConditionMax = 100,
        ConditionLowerStandard = 0.01,
        ConditionLowerOffroad = 0.1,
        WheelFriction = 2.0,
        ConditionMax = 100,
        MechanicsItem = TRUE,
		VehicleType    =    2,
		FireFuelRatio = 0.25,
		Tags = base:hasmetal,
        WorldStaticModel = Tire_Military_8_Lugs_Item,
    }
	
	model Tire_Military_8_Lugs_Item
	{
		mesh = Vehicles/Tire_Military_8_Lugs,
	    texture = Vehicles/Tire_Military_8_Lugs,
		scale = 0.0064,
	}
	
		item Tire_Military_8_Lugs
    {	
		DisplayCategory = VehicleMaintenance,
        Weight	=	20.0,
        ItemType = base:normal,
        
        Icon	=	Tire_Military_8_Lugs,
        ChanceToSpawnDamaged = 20,
		MaxCapacity = 35,
		ConditionMax = 100,
        ConditionLowerStandard = 0.01,
        ConditionLowerOffroad = 0.01,
        WheelFriction = 2.0,
        ConditionMax = 100,
        MechanicsItem = TRUE,
		VehicleType    =    1,
		FireFuelRatio = 0.25,
		Tags = base:hasmetal,
        WorldStaticModel = Tire_Military_8_Lugs_Item,
		
    }
	
	item Tire_Military_BTR2
    {	
		DisplayCategory = VehicleMaintenance,
        Weight	=	20.0,
        ItemType = base:normal,
        
        Icon	=	Tire_Military_8_Lugs,
        ChanceToSpawnDamaged = 20,
		MaxCapacity = 35,
		ConditionMax = 100,
        ConditionLowerStandard = 0.01,
        ConditionLowerOffroad = 0.1,
        WheelFriction = 2.0,
        ConditionMax = 100,
        MechanicsItem = TRUE,
		VehicleType    =    2,
		FireFuelRatio = 0.25,
		Tags = base:hasmetal,
        WorldStaticModel = Tire_Military_BTR_Item,
    }
	
	model Tire_Military_BTR_Item
	{
		mesh = Vehicles/Tire_Military_BTR,
	    texture = Vehicles/Tire_Military_BTR,
		scale = 0.0064,
	}
	
	/********* TIRES 8 LUGS ********/


	item Tire_8_Lugs2
    {	
		DisplayCategory = VehicleMaintenance,
        Weight	=	15.0,
        ItemType = base:normal,
       
        Icon	=	Tire_Military_8_Lugs,
        ChanceToSpawnDamaged = 20,
		MaxCapacity = 35,
		ConditionMax = 100,
        ConditionLowerStandard = 0.5,
        ConditionLowerOffroad = 0.5,
        WheelFriction = 1.5,
        ConditionMax = 100,
        MechanicsItem = TRUE,
		VehicleType    =    2,
		FireFuelRatio = 0.25,
		Tags = base:hasmetal,
        WorldStaticModel = Tire_8_Lugs_Item_Item,
    }
	
	model Tire_8_Lugs_Item_Item
	{
		mesh = Vehicles/Tire_8_Lugs_Item|8_Tire,
	    texture = Vehicles/8_Lugs_Tire,
		scale = 0.0064,
	}
	
	item Tire_8_LugsB2
    {	
		DisplayCategory = VehicleMaintenance,
        Weight	=	15.0,
        ItemType = base:normal,
       
        Icon	=	Tire_Military_8_Lugs,
        ChanceToSpawnDamaged = 20,
		MaxCapacity = 35,
		ConditionMax = 100,
        ConditionLowerStandard = 0.1,
        ConditionLowerOffroad = 0.2,
        WheelFriction = 1.0,
        ConditionMax = 100,
        MechanicsItem = TRUE,
		VehicleType    =    2,
		FireFuelRatio = 0.25,
		Tags = base:hasmetal,
        WorldStaticModel = Tire_8_Lugs_ItemB_Item,
    }
	
	model Tire_8_Lugs_ItemB_Item
	{
		mesh = Vehicles/Tire_8_Lugs_Item|8_Tire,
	    texture = Vehicles/8_Lugs_Tire_B,
		scale = 0.0064,
	}
	
	item Tire_8_LugsC2
    {	
		DisplayCategory = VehicleMaintenance,
        Weight	=	15.0,
        ItemType = base:normal,
        
        Icon	=	Tire_Military_8_Lugs,
        ChanceToSpawnDamaged = 20,
		MaxCapacity = 35,
		ConditionMax = 100,
        ConditionLowerStandard = 0.1,
        ConditionLowerOffroad = 0.2,
        WheelFriction = 1.0,
        ConditionMax = 100,
        MechanicsItem = TRUE,
		VehicleType    =    2,
		FireFuelRatio = 0.25,
		Tags = base:hasmetal,
        WorldStaticModel = Tire_8_Lugs_ItemB_Item,
    }
	
	model Tire_8_Lugs_ItemC_Item
	{
		mesh = Vehicles/Tire_8_Lugs_Item|8_Tire,
	    texture = Vehicles/8_Lugs_Tire_C,
		scale = 0.0064,
	}
	
	/******* SEAT ***********/
	
	item M113_Seat0
    {
         DisplayCategory = VehicleMaintenance,
		 Weight = 15.0,
         
		 ItemType = base:normal,
         Icon	=	M113_Seat,
		 VehicleType =   1,
         WorldStaticModel = CarSeat,
		 MaxCapacity = 20,
         ChanceToSpawnDamaged = 70,
         ConditionMax = 100,
         MechanicsItem = TRUE,
    }
	item M113_Seat1
    {
         DisplayCategory = VehicleMaintenance,
		 Weight = 15.0,
         
		 ItemType = base:normal,
         Icon	=	M113_Seat,
		 VehicleType =   1,
         WorldStaticModel = CarSeat,
		 MaxCapacity = 20,
         ChanceToSpawnDamaged = 70,
         ConditionMax = 100,
         MechanicsItem = TRUE,
    }
		
	item M113_Seat2
    {
         DisplayCategory = VehicleMaintenance,
		 Weight = 15.0,
        
		 ItemType = base:normal,
         Icon	=	M113_Seat,
		 VehicleType =   2,
         WorldStaticModel = CarSeat,
		 MaxCapacity = 20,
         ChanceToSpawnDamaged = 70,
         ConditionMax = 100,
         MechanicsItem = TRUE,
    }
	item M113_Seat3
    {
         DisplayCategory = VehicleMaintenance,
		 Weight = 15.0,
        
		 ItemType = base:normal,
         Icon	=	M113_Seat,
		 VehicleType =   3,
         WorldStaticModel = CarSeat,
		 MaxCapacity = 20,
         ChanceToSpawnDamaged = 70,
         ConditionMax = 100,
         MechanicsItem = TRUE,
    }
	
	/******* ANTENNA *******/
	
	item Military_Vehicle_Antenna
    {	
		DisplayCategory = VehicleMaintenance,
        Weight	=	3.0,
        ItemType = base:normal,
        
        Icon	=	Military_Antenna,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = Military_Vehicle_Antenna_Item,
		
    }
	item Military_Vehicle_Antenna2
    {	
		DisplayCategory = VehicleMaintenance,
		VehicleType =   2,
        Weight	=	3.0,
        ItemType = base:normal,
        
        Icon	=	Military_Antenna,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = Military_Vehicle_Antenna_Item,
		
    }
	model Military_Vehicle_Antenna_Item
	{
		mesh = Vehicles/Military_Vehicle_Antenna,
	    texture = Vehicles/Military_Vehicle_Antenna,
		scale = 0.0064,
	}
	
	/******* PETROL CAN *******/
	
	item Military_PetrolCan_20L2
	{
	    DisplayCategory = VehicleMaintenance,
		VehicleType =   2,
		Weight = 1.6,
		ItemType = base:normal,
		
		Icon	=	Military_PetrolCan_20L,
		StaticModel = Military_PetrolCan_20L_Hand,
		ReplaceInSecondHand = Military_PetrolCan_20L_Item_LHand holdingbagleft,
        ReplaceInPrimaryHand = Military_PetrolCan_20L_Item_RHand holdingbagright,
        WorldStaticModel = Military_PetrolCan_20L_Item,
		Tags = base:petrol,
        component FluidContainer
        	{
            	ContainerName   = MilitaryGasCan20L,
            	capacity        = 20.0,
            	Fluids
            		{
                	fluid           = Petrol:1.0,
            		}
        	}
	}
	
	model Military_PetrolCan_20L_Hand
	{
		mesh = Vehicles/PC_Jerrycan_hand,
	    texture = Vehicles/PC_Jerrycan,
		scale = 0.0064,
	}
	
	model Military_PetrolCan_20L_Item
	{
		mesh = Vehicles/PC_Jerrycan,
	    texture = Vehicles/PC_Jerrycan,
		scale = 0.0064,
	}
}